Product design & Innovation
Welcome to my design portfolio.
I am a UX designer leading Spatial AI Content at Google XR. I bring 15 years of experience in product and interaction design to the forefront of XR and wearable technology. My background includes XR experience design, generative AI creation tools, digital assistant integration for wearables, and advanced R&D at Google, Samsung, and Halliburton, as well as founding the social VR startup Vicarious VR.
Below, you can find select work samples, but please don’t hesitate to reach out if you’d like to know more.
Google 2023 - 2024
Leads UX strategy and design for Google’s Spatial AI XR program, which includes a 0-1 Mobile AR pilot, Geospatial AR in Maps. This pilot is Google’s first commercial use of it’s Geospatial API in a 1P app, overlaying digital information and 3D models onto the real world as viewed through your phone's camera (onsite) or through Street View (remote). This pilot seeds the field for a Spatial XR content ecosystem.
Role: Geospatial UX Lead
Skills: Concept, Strategy, UX design, Contractor management, Development support, Research
Geospatial AR / Distribution
Google 2023 - 2024
Developed the content ecosystem for the Geospatial in Maps project, designing the content template, collaborating with Adobe on creation tools, working with 3P partners, and directly creating a Versailles project. Content for the pilot consisted of 50 projects from multiple creators across two regions: Paris and Singapore.
Role: Geospatial UX Lead & Content creator
Skills: Content Design, Documentation, Partnerships, Content Creation
Geospatial AR / Content
Google 2018 - 2019, 2020 - 2023
Led UX design for Assistant integration on Glasses for Google’s long-term Glasses program, which had public reveals at 2022 I/O with a translation demo and 2023 Android XR announcement. Role involved significant work concepting, research, strategy and prototyping as well as the release of Glass EE dev tools.
Role: UX Lead, Glass Enterprise UX Lead (voice support and dev API)
Skills: Concept, Strategy, UX design, Prototyping, Development support, Research
Glasses / Assistant
Google 2019 - 2020
Brought in to Lead Assistant integration for Pixel Buds launch. Pixel Buds were Google’s first true-wireless earbuds and kicked off the line of hearables, providing multiple smart features and deep Assistant integration. Tactical in nature, this role covered integration with smart features, conversation flows, new voice commands, and notifications & messaging.
Role: Assistant UX Lead
Skills: UX Design, Input, Assistant OOBE, Conversation design, Development support
Pixel Buds / Assistant
Google 2018
Took ownership post launch of Google’s VR180 app. In 2018, Google's partnered with 180-stereoscopic camera OEMs to provided an app to streamline camera operation and VR content creation. Contributions included direct upload, Timelapse, OOBE (out-of-box-experience) and “Wigglegram” visual effects.
Role: App UX Lead
Skills: App UX design, VR experience design, Development support, Research
VR 180 / App
Vicarious VR 2015 - 2018
Co-founded and led product for Vicarious VR, a 360° social media platform that allowed users to create and share immersive stories through a mobile app or VR headset. The product prioritized fast creation, supported free music libraries, and had full feature compatibility (creation and consumption) between 2d and in-VR modes.
Role: Co-founder & Head of Product
Skills: Product design, Strategy & Roadmap, Team management, Partner/influencer procurement & management, Investor relations, Public speaking/presentation
Vicarious VR
Samsung SRA 2013 - 2015
Led UX design for the Samsung Gear VR team. The Gear VR was a mobile virtual reality headset powered by Oculus, using Samsung smartphones as its display and processor, offering an early, accessible VR experience. Played central role in the internal establishment of the project, pitching VP leadership and direct partnership with Oculus technical teams.
Role: UX Lead & Founding member
Skills: Product design, Strategy, UX design, Prototyping, Research, Contractor Management, Internal pitching, Public Speaking/Presentation, Developer education
Gear VR
Samsung SRA 2014 - 2015
Lead UX designer for Milk VR, Samsung's early platform for 360-degree video content, designed specifically for the Gear VR, aiming to provide immersive, readily available VR experiences. As a Samsungs initial launch offering with the Gear VR headset, this project had to establish brand new VR Design Paradigms and interactions.
Role: VR UX Lead
Skills: Product design, Strategy, UX design, Contractor Management, Internal pitching, Public Speaking/Presentation, Developer education
Milk VR
SMU Guildhall 2010 - 2014
This thesis investigated using game technology, specifically Unity and Oculus Rift, to create a virtual reality representation of a traditionally designed museum. By evaluating this conversion, it aimed to assess the potential of game technology as a new form of architectural representation and identify areas for future research.
Degree: Master of Interactive Technology
Skills: Architecture, Game asset creation, Unity game engine, Research & analysis, Communication & documentation, academic writing
SMU / Master’s Thesis
Joeb Moore + Partners 2005 - 2009
Staff architect supporting project lead for design of a $15M luxury home. The LIS Residence sits on the tip of a peninsula. The design juxtaposes solid privacy facing neighbors and stunning 270° views facing the sound.
Role: Staff Architect
Skills: Client Communication, Conceptual Design/Ideation, Technical Drafting & specifications (incl. details), Construction management support