Resume
Highly accomplished UX leader with 18 years of experience in R&D, UX/UI, architecture, and game development. Proven ability to drive innovation and deliver exceptional user experiences in cutting-edge technologies like XR and Spatial AI.
GOOGLE | Staff UX Designer (L6) | 2018 - Present
Heads UX for Spatial AI at Google XR, defining strategy and building the content ecosystem.
Spearheaded Geospatial AR in Maps, leading UX of the spatial content platform including creation, distribution, and monetization, resulting in a 50-project international pilot.
Owned UX for Assistant on AR glasses from 2019-2023.
Led UX for Assistant on Google Pixel Buds, enhancing smart features, voice interactions, notifications and messaging.
Designed key features for the VR180 Daydream app, including camera settings and automatic uploads.
Promoted from Senior IXD to Staff IXD in 2023
VICARIOUS | Co-founder & Head of Product | 2015 - 2018
Directed all facets of Vicarious' product lifecycle, from strategic planning to launch, for a VR/mobile social platform.
Supervised a 5-person development team, ensuring streamlined project progression and task completion.
Oversaw all design operations, incorporating user/market research, UX/UI design, and 2D/3D asset creation.
Engineered brand and marketing strategies, produced all promotional content, and managed ad campaigns.
Accelerated company growth via investor pitches, event presentations, talent acquisition, and community programs.
Awarded the 2016 Samsung Champion for VR.
SAMSUNG RESEARCH AMERICA - DALLAS | Staff Interaction Designer | 2012 - 2015
Headed interaction design at Samsung R&D, covering diverse platforms from prototype to market.
Directed design for key projects: Gear VR, Milk VR (360 video), Health App, Smart Switch, and more.
Expanded design team by securing project funding; showcased work at Samsung's UX Fair and HIMSS.
Oversaw design quality via workshops and teamwork with development and testing.
Contributed to IP with six invention disclosures and two patents.
Advanced from Senior to Staff Interaction Designer in 2014.
HALLIBURTON | Product Owner and Design Lead | 2011 - 2012
Led design and ownership for internal Testing and Subsea software, including Schematic Builder and Performance Metrics Dashboard.
Gathered requirements through user stories and championed customer needs in Agile processes.
Shaped product direction with roadmaps and integration plans, informed by client and expert input.
Advanced to Product Owner in 2011, with Agile training.
JOEB MOORE + PARTNERS ARCHITECTS, LLC. | Staff Architect | 2006 - 2009
Supported architectural design and execution of high-value residential projects.
Contributed to all project phases, from concept to client meetings and bid negotiations.
Enhanced brand visibility through design of templates, marketing, and competition entries.
Education
SOUTHERN METHODIST UNIVERSITY: THE GUILDHALL | 2014 Master of Interactive Technology
Master of Interactive Technology, Specialization in Art Creation
Master’s Thesis: Using the Unity game engine and Oculus Rift display as a method for architectural representation
UNIVERSITY OF MICHIGAN: TAUBMAN COLLEGE OF ARCHITECTURE AND URBAN PLANNING | 2003-2006 Master of Architecture
Master of Architecture 3+ program, graduated with distinction
Master’s Thesis: Expanding Modes of Habitation Through Globally-Networked Architecture
2005 Summer abroad in Berlin studying High Performance Architecture
BOWDOIN COLLEGE | 1998 - 2002 Bachelor of Art
Bachelor of Arts Visual Art Major, Asian Studies Minor
2000 Fall semester abroad in Rome studying fine art through Temple University Rome