Resume

Highly accomplished UX leader with 18 years of experience in R&D, UX/UI, architecture, and game development. Proven ability to drive innovation and deliver exceptional user experiences in cutting-edge technologies like XR and Spatial AI.


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GOOGLE | Staff UX Designer (L6) | 2018 - Present

  • Heads UX for Spatial AI at Google XR, defining strategy and building the content ecosystem.

  • Spearheaded Geospatial AR in Maps, leading UX of the spatial content platform including creation, distribution, and monetization, resulting in a 50-project international pilot.

  • Owned UX for Assistant on AR glasses from 2019-2023.

  • Led UX for Assistant on Google Pixel Buds, enhancing smart features, voice interactions, notifications and messaging.

  • Designed key features for the VR180 Daydream app, including camera settings and automatic uploads.

  • Promoted from Senior IXD to Staff IXD in 2023

VICARIOUS | Co-founder & Head of Product | 2015 - 2018

  • Directed all facets of Vicarious' product lifecycle, from strategic planning to launch, for a VR/mobile social platform.

  • Supervised a 5-person development team, ensuring streamlined project progression and task completion.

  • Oversaw all design operations, incorporating user/market research, UX/UI design, and 2D/3D asset creation.

  • Engineered brand and marketing strategies, produced all promotional content, and managed ad campaigns.

  • Accelerated company growth via investor pitches, event presentations, talent acquisition, and community programs.

  • Awarded the 2016 Samsung Champion for VR.

SAMSUNG RESEARCH AMERICA - DALLAS | Staff Interaction Designer | 2012 - 2015

  • Headed interaction design at Samsung R&D, covering diverse platforms from prototype to market.

  • Directed design for key projects: Gear VR, Milk VR (360 video), Health App, Smart Switch, and more.

  • Expanded design team by securing project funding; showcased work at Samsung's UX Fair and HIMSS.

  • Oversaw design quality via workshops and teamwork with development and testing.

  • Contributed to IP with six invention disclosures and two patents.

  • Advanced from Senior to Staff Interaction Designer in 2014.

HALLIBURTON | Product Owner and Design Lead | 2011 - 2012

  • Led design and ownership for internal Testing and Subsea software, including Schematic Builder and Performance Metrics Dashboard.

  • Gathered requirements through user stories and championed customer needs in Agile processes.

  • Shaped product direction with roadmaps and integration plans, informed by client and expert input.

  • Advanced to Product Owner in 2011, with Agile training.

JOEB MOORE + PARTNERS ARCHITECTS, LLC. | Staff Architect | 2006 - 2009

  • Supported architectural design and execution of high-value residential projects.

  • Contributed to all project phases, from concept to client meetings and bid negotiations.

  • Enhanced brand visibility through design of templates, marketing, and competition entries.


Education

SOUTHERN METHODIST UNIVERSITY: THE GUILDHALL | 2014 Master of Interactive Technology

  • Master of Interactive Technology, Specialization in Art Creation

  • Master’s Thesis:  Using the Unity game engine and Oculus Rift display as a method for architectural representation

UNIVERSITY OF MICHIGAN: TAUBMAN COLLEGE OF ARCHITECTURE AND URBAN PLANNING | 2003-2006 Master of Architecture

  • Master of Architecture 3+ program, graduated with distinction

  • Master’s Thesis: Expanding Modes of Habitation Through Globally-Networked Architecture

  • 2005 Summer abroad in Berlin studying High Performance Architecture

BOWDOIN COLLEGE | 1998 - 2002 Bachelor of Art

  • Bachelor of Arts  Visual Art Major, Asian Studies Minor

  • 2000 Fall semester abroad in Rome studying fine art through Temple University Rome


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